Saturday, February 25, 2017

Guest Blog by James Walley


Please welcome James Walley to The Qwillery. The Fathom Flies Again, Wink 2, is out now from Ragnarok Publications.







At the weekend, I threw caution to the wind and booked a vacation for later on in the year. The world is a sombre and fragile place at the moment, so I figured that could be tempered by the prospect of incoming shenanigans in the not-too-distant. My destination? Well, that much was set in stone from the moment I stepped off the plane back in Blighty last September, after a week in Orlando. Some more of that, please.

Spending a magical seven days with my other half, scampering around Universal Studios like excited children is something that left an indelible stamp on me. Some people love sun holidays, sand holidays, sangria holidays. Truth be told, I am fairly partial to all of the above, but what I got under the baking Florida sun this September past eclipsed all of that. Fun, and ultimate escapism. As a writer, I spend most of my time creating places to escape to, unlikely, larger than life vistas in which to lose myself even as I build them. This, however, was an opportunity to play in someone else’s sandbox, and they had left all of their toys out for me.

For those of you who haven’t had the pleasure, the two theme parks hold everything from superheroes to wizards, giant robots to dinosaurs, and all so immersive that you catch yourself grinning every other minute, as something else that until now only resided in your mind, in a book, or a silver screen walks up and gives you a high five (No mean feat for a T-Rex). This was what I strive to achieve with the words I put into sentences, something so immersive and joyous, that people would want to explore these realms too, if only in their minds. Obviously this wouldn’t work in some genres, or so I thought until the sun went down.

You see, we chose to visit Universal in September, because that is when the nasties come out to play, after the kiddies have been ushered off home, and the attractions are much more likely to eat you. Halloween Horror Nights, they call it, and it put me in my place with regard to exactly how far escapism can take you.

Sure, I’ve harboured secret fantasies about loading up my boomstick and striding out into the zombie apocalypse to have some good old fashioned hijinks with the undead, who hasn’t? What lay in wait for us as we crept back around a transformed amusement park however, was so much more. Exorcists, serial killers, boogeymen, ghosts, banshees and demonic gingerbread men (Yes, that’s a thing) were around every corner, waiting to scare the snot out of anyone who had been brave enough to stick around.

And it was flipping incredible.

Again, meticulously created and flawlessly executed - We were actually there, being chased, lunged at, generally ooga-booga’d to ‘shriek like a pre-schooler’ levels. I don’t think anyone heard me though.

I don’t know why I was so surprised, having grown up on a diet of horror fiction and being utterly exhilarated by it. People love to be scared, as much as they love to be wonder struck or delighted, even if it is in an environment where you know you’re not really going to be possessed, gutted or otherwise horribly dispatched.

I put a little more of a creepy element into The Fathom Flies Again for that very reason. Even if it does stand beside silliness and folly, it serves as a reminder that we love to be given a poke in the feels, whether they’re comfortable or not so comfortable.

Last September, I’d never felt so connected to the things that I had until then only imagined, and it gave me motivation to go deeper down the rabbit hole, paint on a bigger canvas, and yes, use some darker colours where needed. Perhaps that will have a knock on effect in the, as yet untitled third instalment of the Wink trilogy, which I am working on at the moment. Maybe a second trip this coming September will serve to further stoke the creative fires.

At least then I can pass off charging around like a squealing kid on a sugar high as “Research”.





The Fathom Flies Again
Wink 2
Ragnarok Publications, February 1, 2017
Trade Paperback and eBook, 286 pages

It's time to wake up and smell the carnage. Just as every night gives way to dawn, all dreams yield to the break of day. For Marty, that's kind of a problem. When you've fought killer clowns, sailed the seven skies, and generally laid waste to your own dreamspace, real life can be kind of a drag. At least, until your nightmares crawl through the cracks and shadows, and take a liking to your town.

When the jesters come a knocking, it's time to man up. When the unmentionables under your bed come a biting, it's time to grab your trusty, pint-sized pirate compadre and lead a charge against the night terrors.

What does this mean for Marty? It means the crew of The Flying Fathom are back, surfing on rainbows, swashing their buckles, and saving the world, one sleepy little town at a time.

Book one of this series, The Forty First Wink brought you a glimpse of utter, rum-swilling madness. Now& The Fathom Flies Again, pushing you over the edge and chuckling at your plummeting screams, before scuttling off to find something shiny to steal.

Remember, if you hear something under your bed, don't move. Don't make a sound. Draw your cutlass and think of something devilishly witty to shout, because things, my friend, are about to get all too real.




Previously

The Forty First Wink
Wink 1
Ragnarok Publications, June 16, 2014
Trade Paperback and eBook, 214 pages

Marty is having a bad morning. Roused from slumber by a gang of polo mallet-wielding monkeys and a mysterious voice in his wardrobe, he must quickly come to terms with the fact that the world outside his door is now the world inside his head. Lying in wait amidst bleak, gloomy streets, deserted theme parks, and circus-themed nightclubs, lurks the oppressive shadow of a myriad of giggling, cackling pursuers, hell bent on throwing a custard pie or two into the works.

Assisted by a string of half-cocked schemes, a troupe of tiny unlikely allies, and (literally) the girl of his dreams, Marty sets out on a heroic quest to wake up and get out of bed.

Early reviews have compared it to Terry Pratchett and Douglas Adams. Equal parts epic, funny and dark, The Forty First Wink plummets headlong into the realms of askew reality, adding elements of the macabre, and squeezing in an unlikely love story for good measure. It will take you on a journey where not even the sky is the limit, and literally anything could be around the next corner. The question is, do you have the guts (and the sanity) to find out?





About James

Hailing from the mystical isle of Great Britain, James Walley is an author who prefers his reality banana shaped.

His debut novel, The Forty First Wink, released through Ragnarok Publications in 2014 scuttles gleefully into this bracket, with a blend of humour, fantasy and the unusual.

A clutch of follow up work, both short and long (including books two and three in the Wink trilogy) are in the offing, and have a similar demented flavour.

When not writing, James is partial to a spot of singing, the odd horror movie or ten, and is a circus trained juggler.

Facebook  ~  Twitter @JamesWalley74  ~ Goodreads

Image Comics' The Few Rushed Back to Print


Press Release


THE FEW RUSHED BACK TO PRINT AGAIN
Issues #1 and #2 get a third and second printing

Image Comics is pleased to announce that the first and second issues of the dystopian hit series THE FEW, written by Sean Lewis and drawn by Hayden Sherman, are being rushed back to print in order to keep up with customer demand.

Nothing is as it seems in this dystopian future, and everything is at risk. Two survivalist brothers, caught up in the fight for what’s left of America, stumble upon an injured woman in the woods, holding nothing but a gun and a baby wearing a gas mask. As their pasts—and their secrets—begin to come to light, it’s clear that their futures are muddier than ever.

THE FEW remains available for purchase across all digital platforms, including the Image Comics website (imagecomics.com), the official Image Comics iOS app, Comixology’s website (comixology.com), iOS, Android, and Google Play.

THE FEW #1, 3rd printing (Diamond code: JAN178372), THE FEW #2, 2nd printing (Diamond code: JAN178373), and THE FEW #3 (Diamond code: JAN170730) will be available on Wednesday, March 22nd. The final order cutoff deadline for comics retailers is Monday, February 27th.


Select praise for THE FEW:

“THE FEW is a gripping post-apocalyptic tale with dynamite artwork to match.”
—HorrorTalk

“THE FEW brings together Cuaron and Carpenter—Children of Men meets Escape
from New York with amazing grit and visual sensibility. The best type of dystopian
brainchild only comics can offer, in the tradition of Tank Girl and Ezquerra's Dredd.”
—Steve Orlando (VIRGIL, Supergirl, Midnighter)

“A wonderfully written story, accompanied by brutally beautiful imagery and shocking
twists.” —Comics Verse

“Loved it! It was really cool, great pacing, interesting storytelling, tight dialogue. A great
blend of Mad Max, Lone Wolf and Cub, and Popbot."
—Riley Rossmo (RASPUTIN)





ABOUT IMAGE COMICS
Image Comics is a comic book and graphic novel publisher founded in 1992 by a collective of best-selling artists. Image has since gone on to become one of the largest comics publishers in the United States. Image currently has five partners: Robert Kirkman, Erik Larsen, Todd McFarlane, Marc Silvestri and Jim Valentino. It consists of five major houses: Todd McFarlane Productions, Top Cow Productions, Shadowline, Skybound and Image Central. Image publishes comics and graphic novels in nearly every genre, sub-genre, and style imaginable. It offers science fiction, fantasy, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. For more information, visit www.imagecomics.com.

Kodansha Comics's Newest Digital Mangas


Press Release


Kodansha Comics’s newest simulpub APOSIMZ, science-fiction manga
master Tsutomu Nihei’s follow-up to Knights of Sidonia, debuts
February 24th on Kindle and comiXology

More: new digital shojo manga series House of the Sun, Peach Heaven, and
The Full-Time Wife Escapist will hit February 28th

San Francisco, Calif. (February 23, 2017)—Kodansha Comics’s newest digital simulpub manga to debut on Kindle and comiXology is APOSIMZ, science-fiction manga master Tsutomu Nihei’s follow-up to his cult hit Knights of Sidonia (which was adapted into a Netflix Original series). Nihei is also the creator of the manga classic (and recently reissued) BLAME!

The first chapter of APOSIMZ will be available on February 24th as a digital edition only on comiXology and Kindle. New chapters will follow on the 24th of every month thereafter (the same day they appear in Japan). Chapters will be priced at $1.99 each.

With APOSIMZ, Nihei takes us into at-once familiar and disorienting territory: a towering “City” built upon the ruins of a mysterious device from the distant past, a “Country of Dolls” of people afflicted with a disease that slowly turns them into machines. A prologue chapter from APOSIMZ was previously available only through Tsutomu Nihei’s limited-time Humble Bundle offering, but can now be read at kodanshacomics.com.

Also, adding to Kodansha Comics’s digital manga ramp-up for 2017, a trio of highly anticipated shojo manga will make their debuts on February 28th.

House of the Sun (Taiyo no ie, in Japanese) is Taamo’s moving account of a young woman who reconnects with a childhood friend as she puts together the pieces of her life following her parents’ broken marriage.

Peach Heaven is a racy tale from Mari Hoshino, detailing the life of an ordinary high-school teenager with a secret identity as … an erotic novelist! What happens when the new transfer student/male supermodel discovers her secret?

Finally, The Full-Time Wife Escapist (aka Nigeru wa haji da ga yaku ni tatsu) brings us Tsunami Umino’s romantic comedy that was recently adapted into a hit Japanese television drama. Mikuri is a recent grad without a whole lot of job prospects, so out of desperation when her housekeeping gig is about to come to an end, she comes up with the idea of becoming the wife of her single salaryman boss—as a job!

Kodansha Comics has been steadily bringing out new manga series in digital format since the start of 2017. More announcements of upcoming titles for the spring will be made at the Kodansha Comics panel at Emerald City Comic Con in Seattle on March 4. The announcements will be made the same day on kodanshacomics.com.

Volume 1s of House of the Sun, Peach Heaven, and The Full-Time Wife Escapist are available for preorder across all Kodansha Comics digital book channels: BookWalker, comiXology, Google Play, iBooks, Kindle, Kobo, and nook.

More information and Chapter 1 previews of the aforementioned series can be found at kodanshacomics.com.


About Tsutomu Nihei

Born in 1971 in Japan's Fukushima Prefecture, Tsutomu Nihei has been drawing comics professionally since the mid 1990s. In 1995 he was awarded the Jiro Taniguchi Special Prize in that year's Afternoon Magazine Four Seasons Awards for his submission, Blame. After working as an assistant to veteran comic artist Tsutomu Takahashi, Nihei went on to launch his debut series BLAME! in Afternoon Magazine in 1998. Following the success of BLAME! he next penned BioMega (published in English by Viz Media) and Wolverine SNIKT (Marvel). In 2009 Nihei returned to Afternoon to launch his most recent series, Knights of Sidonia. In 2015 he won the Kodansha Manga Award in the General Comics category for his work on Knights of Sidonia.

About Kodansha

Founded in 1909, Kodansha Ltd. is Japan’s leading publishing house, based in Tokyo, Japan. Under the leadership of Yoshinobu Noma, company president since 2011, Kodansha continues to play a dominant role in the media world, producing books and magazines in a wide variety of genres including literature, fiction, nonfiction, children’s, business, lifestyle, art, manga, fashion, and journalism. Recently, the company has focused on creating and developing a wide range of digital businesses. Company profile can be viewed here.

Kodansha Comics is the manga-publishing imprint of Kodansha USA Publishing (KUP), established in New York in 2008. Kodansha Comics’s first works were Katsuhiro Otomo’s Akira and Shirow Masamune’s The Ghost in the Shell. Kodansha Advanced Media is a digital-content distributor and producer established in San Francisco in 2015. More at http://www.kodanshacomics.com

Friday, February 24, 2017

Interview with Jake Bible


Please welcome Jake Bible to The Qwillery! Stone Cold Bastards is published on February 24th by Bell Bridge Books. Please join The Qwillery in wishing Jake a Happy Publication Day!







TQWelcome to The Qwillery. When and why did you start writing?

Jake:  I started writing when I was young, way back in elementary school. I was lucky enough to go to a school where we were required to not only write a short book, but to illustrate and bind it. I pretty much ripped off other ideas like the old Dungeons & Dragons cartoon, Bunnicula, Mercer Mayer stories. I've always had a seriously overactive imagination. I continued writing up through and after high school, but let it fall away as life got busy and I got tired of the old way of mailing in stories to markets and publishers. The internet changed all of that and when I could start submitting via email. So I decided to give it a go again. That was back in 2007 and I've been writing my butt off since.



TQAre you a plotter, a pantser or a hybrid?

Jake:  I'm whatever it takes to get the novel written the way it needs to be written. The last novel I wrote I didn't even jot down a note until the final chapter. Then I outlined that chapter so I could tie up the story. I've outlined entire books and followed the outline, I've outlined entire books and never once looked at the outline, I've done it every way possible. It really all depends on how well-formed the story is in my head when I start writing.



TQWhat is the most challenging thing for you about writing? Has your writing process changed over the years?

Jake:  After 40 plus novels, the most challenging part of writing is to not be derivative. I have certain themes and archetypes that I steer towards when I write a novel, but I try to make each story's characters new and fresh. It isn't easy. As for my writing process, I haven't changed much over the years. My mind is hyperactive, so when the story is flowing, I let it flow. When it isn't flowing, I back off and do something– clean the house, run errands, watch Netflix, read, cook. But I pretty much have always had the same process of slow start, super fast finish. So far it works for me.



TQDescribe Stone Cold Bastards in 140 characters or less.

Jake:  A rag-tag team of gargoyles come to life must save the last of humanity from extinction before the demon-possessed hordes destroy the world.



TQTell us something about Stone Cold Bastards that is not found in the book description.

Jake:  One of the themes of the book is being the reluctant hero. Most of the gargoyles actually have a lot of contempt for the humans they are protecting. They understand that humanity needs to be saved, but if it wasn't for the magic that compels them, they may not exactly put their all into it. Overcoming that contempt is part of the hero's journey for many of the gargoyles. It was great playing with that dynamic.



TQWhat inspired you to write Stone Cold Bastards? Why gargoyles?

Jake:  I came up with the name first. Stone Cold Bastards just popped into my head and I went, "Huh? What kind of story is this?" Then I realized that there are billion vampire, werewolf, zombie, and ghost stories out there, but other than a couple paranormal romances here and there, gargoyles have been pretty much neglected. Plus, gargoyles are made of stone and I knew they could just whomp the crap out of their enemies. I wanted to write a novel with some crap-whomping heroes that just kicked ass.



TQWhat sort of research did you do for Stone Cold Bastards?

Jake:  Oh, man, I learned something huge! Did you know that what we generically call gargoyles are actually grotesques? That's where we get the word "grotesque" from! Gargoyles are waterspouts that usually are set at the corners of buildings whereas grotesques are any carved faces or carved statues that adorn a building. The stereotypical winged and fanged creature we all think of as a gargoyle is technically a grotesque. I thought that was way cool.



TQIn Stone Cold Bastards who was the easiest character to write and why? The hardest and why?

Jake:  The easiest character to write was by far Mordecai (Morty). He's the cigar-chomping, lead grotesque that acts all tough and gruff, but has a sweet spot for a few of the wards (humans) he and the other grotesques have to protect. Writing him came easy. I had a few hard characters to write, mainly the humans. Switching my brain from grotesque/gargoyle think and back to human think was not easy. I enjoyed being in Morty's head so much that when I went to write a human character I almost had a disdain for them. They were weak and soft and could get crushed so easily. They sucked. I had to work at making the humans likable and worth saving! It's kind of funny.



TQWhich question about Stone Cold Bastards do you wish someone would ask? Ask it and answer it!

Jake:  What type of novel is it? The genre is technically Contemporary Fantasy, but I think that classification (as many classifications do) misses the spirit of the novel. This is a dark, magical, post-apocalyptic, action adventure that I have tried to make as fun and entertaining as possible. It's a contradiction. I was inspired by those old war movies like The Dirty Dozen and Kelly's Heroes. The ones where the misfits are the heroes and you know most of them are probably not going to make it. Lots of jokes and sarcasm from the characters that helps mask the gravity of their situation. They know the odds are against them, but damn if they aren't gonna have a great time kicking ass and taking names along the way!



TQGive us one or two of your favorite non-spoilery quotes from Stone Cold Bastards.

Jake:  One of my favorites is from Morty. “Guys, I have a big day ahead of me, so if we could avoid the one-on-one attacks, that would be great." Morty is facing several hundred demon-possessed "vessels" as they are called and he could care less about the numbers. He just wants to get the fight going and be done with it. One big, huge, violent brawl is what he prefers. I love it.



TQ:   What's next?

Jake:  Oh, wow, I have a lot coming up. I'm currently writing an urban fantasy for Bell Bridge Books called Black Box, Inc. It's like The Transporter meets Dresden Files. It's turning out to be a lot of fun to write. I also publish with Severed Press and have been releasing a lot of military scifi and space opera with them. What I'm looking forward to is tackling a new genre for Severed Press: LitRPG. Basically its when the protagonist is somehow transported/sucked into/merged with a role playing game/video game/online game and they literally have to play by the rules of the game in order to survive. Ready Player One is a good example, but true LitRPG goes even deeper than that. It's going to be cool to explore something new.



TQThank you for joining us at The Qwillery.

Jake:  Thanks for having me!





Stone Cold Bastards
Bell Bridge Books, February 24, 2017
Trade Paperback and eBook, 218 pages

Only a rag-tag team of gargoyles stands between humanity and extinction.

Hell has released its ravening horde of demons, leaving most of humanity a puke-spewing, head-spinning mess of possession.

Humanity’s last hope? A team of misfit gargoyles—including a cigar chomping, hard-ass grotesque—come alive and ready for battle during the End of Days. They guard the last cathedral-turned-sanctuary atop a bald knoll in the North Carolina mountains.

Gargoyle protection grudgingly extends to any human who can make it inside the sanctuary, but the power of the stonecutter blood magic, which protects the sanctuary, may not be enough when a rogue grotesque and his badly-wounded ward arrive.

All the hounds of hell are on their heels. The last sanctuary is about to fall.





About Jake

Jake Bible, Bram Stoker Award nominated-novelist and author of the bestselling Z-Burbia series, short story writer, independent screenwriter, podcaster, and inventor of the Drabble Novel, has entertained thousands with his horror and sci/fi tales. He reaches audiences of all ages with his uncanny ability to write a wide range of characters and genres. Other series by Jake Bible: the bestselling Salvage Merc One, the Apex Trilogy, the Mega series, and the Reign of Four series. Jake lives in the wonderfully weird Ashville, North Carolina. Connect with Jake on Facebook, Twitter, and his website: jakebible.com


2016 Bram Stoker Awards® Final Ballot



The Horror Writers Association has announced the the nominees for the 2016 Bram Stoker Awards®. Presentation of the Bram Stoker Awards® will take place during StokerCon on April 29, 2017.


Superior Achievement in a Novel
Hand, Elizabeth – Hard Light: A Cass Neary Crime Novel (Minotaur Books)
Jones, Stephen Graham – Mongrels (William Morrow)
Langan, John – The Fisherman (Word Horde)
MacLeod, Bracken – Stranded: A Novel (Tor Books)
Tremblay, Paul – Disappearance at Devil’s Rock (William Morrow)


Superior Achievement in a First Novel
Barnett, Barbara – The Apothecary’s Curse (Pyr Books)
Chapman, Greg – Hollow House (Omnium Gatherum Media)
Deady, Tom – Haven (Cemetery Dance Publications)
Garza, Michelle and Lason, Melissa – Mayan Blue (Sinister Grin Press)
Wytovich, Stephanie – The Eighth (Dark Regions Press)


Superior Achievement in a Young Adult Novel
Alexander, Maria – Snowed (Raw Dog Screaming Press)
Brozek, Jennifer – Last Days of Salton Academy (Ragnarok Publishing)
Cosimano, Elle – Holding Smoke (Hyperion-Disney)
Roberts, Jeyn – When They Fade (Knopf Books for Young Readers)
Sirowy, Alexandra – The Telling (Simon & Schuster Books for Young Readers)


Superior Achievement in a Graphic Novel
Bunn, Cullen – Blood Feud (Oni Press)
Chambers, James – Kolchak the Night Stalker: The Forgotten Lore of Edgar Allan Poe (Moonstone)
de Campi, Alex – No Mercy, Vol. 2 (Image Comics)
Kirkman, Robert – Outcast by Kirkman&Azaceta, Vol 3 This Little Light (Image Comics)
Miller, Mark Alan and Lansdale, Joe R. –The Steam Man (Dark Horse Books)
Moore, Alan – Providence, Act 1 (Avatar Press)


Superior Achievement in Long Fiction
Cushing, Nicole – The Sadist’s Bible (01Publishing)
Edelman, Scott – That Perilous Stuff (Chiral Mad 3) (Written Backwards)
LaValle, Victor – The Ballad of Black Tom (Tor.com)
Malerman, Josh – The Jupiter Drop (You, Human) (Dark Regions Press)
Waggoner, Tim – The Winter Box (DarkFuse)


Superior Achievement in Short Fiction
Bailey, Michael – Time is a Face on the Water (Borderlands 6) (Borderlands Press)
Bodner, Hal – A Rift in Reflection (Chiral Mad 3) (Written Backwards)
Golden, Christopher – The Bad Hour (What the #@&% is That?) (Saga Press)
Mannetti, Lisa – ArbeitMacht Frei(Gutted: Beautiful Horror Stories) (Crystal Lake Publishing)
Oates, Joyce Carol – The Crawl Space (Ellery Queen Mystery Magazine Volume #2016/Issue#8) (Dell Magazines)


Superior Achievement in a Fiction Collection
Barron, Laird – Swift to Chase (JournalStone)
Chizmar, Richard – A Long December (Subterranean Press)
Oates, Joyce Carol – The Doll-Master and Other Tales of Terror (Mysterious Press)
O’Neill, Gene – Lethal Birds (Omnium Gatherum Media)
Schwaeble, Hank – American Nocturne (Cohesion Press)


Superior Achievement in a Screenplay
Campbell, Josh, Chazelle, Damien, and Stuecken, Matthew – 10 Cloverfield Lane (Paramount Pictures)
Duffer, Matt and Duffer, Ross – Stranger Things: The Vanishing of Will Byers (Episode 01: Chapter One) (21 Laps Entertainment, Monkey Massacre)
Duffer, Matt and Duffer, Ross – Stranger Things: The Upside Down (Episode 01: Chapter Eight) (21 Laps Entertainment, Monkey Massacre)
Eggers, Robert – The VVitch (Parts and Labor, RT Features, Rooks Nest Entertainment, Code Red Productions, Scythia Films, Maiden Voyage Pictures, Mott Street Pictures, Pulse Films, and Very Special Projects)
Logan, John – Penny Dreadful: A Blade of Grass (Episode 03:04) Showtime Presents in association with SKY, Desert Wolf Productions, Neal Street Productions)


Superior Achievement in an Anthology
Bailey, Michael – Chiral Mad 3 (Written Backwards)
Manzetti, Alessandro – The Beauty of Death (Independent Legions Publishing)
Monteleone, Thomas F. and Monteleone, Oliva F. – Borderlands 6 (Samhain Publishing, Ltd.)
Mosiman, Billie Sue – Fright Mare-Women Write Horror (DM Publishing)
Murano, Doug and Ward, D. Alexander – Gutted: Beautiful Horror Stories (Crystal Lake Publishing)


Superior Achievement in Non-Fiction
Braudy, Leo – Haunted: On Ghosts, Witches, Vampires, Zombies and Other Monsters of the Natural and Supernatural(Yale University Press)
Franklin, Ruth – Shirley Jackson: A Rather Haunted Life (Liveright Publishing Corporation)
Olson, Danel P. – Guillermo del Toro’s “The Devil’s Backbone” and “Pan’s Labyrinth”: Studies in the Horror Film (Centipede Press)
Poole, W. Scott – In the Mountains of Madness: The Life, Death and Extraordinary Afterlife of H. P. Lovecraft (Soft Skull Press)
Skal, David J. – Something in the Blood: The Untold Story of Bram Stoker, the Man Who Wrote
Dracula (Liveright Publishing Corporation)
Tibbetts, John – The Gothic Worlds of Peter Straub (McFarland)


Superior Achievement in a Poetry Collection
Boston, Bruce and Manzetti, Alessandro – Sacrificial Nights (KippleOfficinaLibraria)
Collings, Michael R. – Corona Obscura: Poems Dark and Elemental (self-published)
Gailey, Jeannine Hall – Field Guide to the End of the World: Poems (Moon City Press)
Simon, Marge – Small Spirits (Midnight Town Media)
Wytovich, Stephanie M. – Brothel (Raw Dog Screaming Press)